Updating sacred 2
In 6.1, both of these glyphs are off the table for Prot.
That said, I don’t think either of these removals were actually targeted at reducing our DPS.
There was no room for convenience or play style glyphs like Consecrator or Judgment.
In a sense, it’s the same problem that we had with the old talent trees (and arguably, some choices in the new ones) – it gave the illusion of choice rather than a real choice.
Of course, the downside is that you give up a lot of defense by using it.
That’s a pretty fair trade-off, but it did lead to a lot of high-DPS parses in early Highmaul that ruffled the feathers of pure DPS classes.
They can, however, nerf it to the ground so that it’s not attractive.
So you were constantly skipping things like Consecration and Holy Wrath to swap seals.
I think the more important issue is that it made Glyphs feel like a checklist rather than something you could use to customize your play.
Removing some of the DPS options helps provide room for more individual choices.
In Mythic BRF gear we can easily hit the 50% haste cap with it active, which makes our stat choices a little wonky.
For example, haste proc effects become significantly less valuable, and depending on exactly what gear we have, we may end up enchanting something other than haste or using a different food.
The real reason was that it was a precursor to the removal of the spell.